I tried baking the normal map from the high poly to the low poly, but the results came out pretty poor. The problem is that I need both high and low poly versions, thus each of them should have the same UV map(just with different mesh density). Should I make a high poly version and the retopologize it? Should I make a low poly version, make high poly out of it with seams, folds, etc., and then bake a normal map from the high poly to the low poly?Ģ. I have tried several things but the results are coming out poor.ġ. I want to learn more about the whole game asset pipeline and I am trying to make a sofa-chair like model.Īs a result, I need both High Poly and Low Poly versions of the model, fully textured.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |